Section 1: modeling the hull
Section 2: modeling the helmet
Section 3: modeling the pelvis
Section 4-5: modeling shoulder and socket
Section 6-11: modeling the arm and gun
Section 12-17: modeling the legs and feet
Section 18: modeling the midsection
Section 19-22: modeling the jetpack
Section 23: modeling the hose
Section 24-28: smoothing the model
Adding Materials
Section 1: adding basic materials
Section 2: adding procedural maps
Section 3: using substance materials





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