Wednesday, February 22, 2017

UV Mapping SCHOOL


Section 1 - 4: working with automatic, cylindrical, and spherical mapping




Section 5: using multiple projections and connecting seams








Section 6: unfolding uvs


Section 7: dealing with UV distortion and issues






Section 8: preparing an asset for texturing




Section 9 - 10: unwrapping the arms






Section 11: unwrapping the legs




Section 12: unwrapping the torso




Section 13: unwrapping feet


Section 14: unwrapping hands




Section 15: unwrapping the head








Section 16: unwrapping the cloth

(really had some crazy UVs and wasn't able to replicate his)

His:


My attempts:








Section 17: unwrapping the toenails and fingernails (using transfer attributes)







Section 18: unwrapping the teeth (also using transfer attributes)


Section 19: unwrapping the eyes







Section 20: laying out final UVs in 0:1 space



Tuesday, February 7, 2017

Project 1:1964 Porsche 911

Reference Images









Beginning Ideas


Box Modeling


Extruding and Merging Vertices

Ended up with too many crazy lines and vertices. Decided to start over.



Final Project


Built one side, extruded, and mirrored. Trying to keep lines more clean.



























FINAL RENDER