Section 1 - 4: working with automatic, cylindrical, and spherical mapping
Section 5: using multiple projections and connecting seams
Section 6: unfolding uvs
Section 7: dealing with UV distortion and issues
Section 8: preparing an asset for texturing
Section 9 - 10: unwrapping the arms
Section 11: unwrapping the legs
Section 12: unwrapping the torso
Section 13: unwrapping feet
Section 14: unwrapping hands
Section 15: unwrapping the head
Section 16: unwrapping the cloth
(really had some crazy UVs and wasn't able to replicate his)
His:
My attempts:
Section 17: unwrapping the toenails and fingernails (using transfer attributes)
Section 18: unwrapping the teeth (also using transfer attributes)
Section 19: unwrapping the eyes
Section 20: laying out final UVs in 0:1 space






