Wednesday, February 22, 2017

UV Mapping SCHOOL


Section 1 - 4: working with automatic, cylindrical, and spherical mapping




Section 5: using multiple projections and connecting seams








Section 6: unfolding uvs


Section 7: dealing with UV distortion and issues






Section 8: preparing an asset for texturing




Section 9 - 10: unwrapping the arms






Section 11: unwrapping the legs




Section 12: unwrapping the torso




Section 13: unwrapping feet


Section 14: unwrapping hands




Section 15: unwrapping the head








Section 16: unwrapping the cloth

(really had some crazy UVs and wasn't able to replicate his)

His:


My attempts:








Section 17: unwrapping the toenails and fingernails (using transfer attributes)







Section 18: unwrapping the teeth (also using transfer attributes)


Section 19: unwrapping the eyes







Section 20: laying out final UVs in 0:1 space



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